Games I’ve worked on:

Border Bots VR

A puzzle simulation game set on a futuristic earth where AI is in control. At Paw Print Games, I was on the design team prototyping this from the ground up. I scripted many of the original levels and designed many of the puzzle mechanics.

Avakin Life

A mobile social MMO with over 500,000 Monthly users. I designed and scripted live content, including NPC quests and completely new minigames and features. This included working with data science and community engagement teams to maximize player retention and satisfaction.

A web based adventure game made for the US Public Broadcasting Service (PBS) to teach kids about careers. I was product owner on this, designing everything from the ground up. I led a team of 5, including myself, two developers, a 3D artist and a UI designer.

Game Jam Games

These are a few games that are a little more rough around the edges, but show what I can achieve in a very short amount of time with a good team.

The NETSPACE

Working with a programmer and an artist, we made this over 3 days in Unreal 5. I scripted most of the gameplay, made the UI and did QA and balancing (It still isn’t very balanced). I also did all the audio and voices.

FedCap Career Discovery

A (Yet unreleased) VR career exploration game that allows the player to take on various jobs including industrial welding, heavy equipment operation, culinary skills and more. I acted as product owner on the core project, taking charge of one module at a time. I worked with SME’s to create work-accurate and fun experiences that both engaged the user while teaching basic work skills.

Portal of Play

This was another one done over 3 days. Working with a programmer and an artist, I did most of the initial design and made all of the 2D levels. Again, performing production, QA and balancing.